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Guitar Hero Turns 20 – The Plastic Guitar That Bridged Generations Among Music Generations

Marking two decades after Guitar Hero debuted across the Atlantic, offering everyday gamers the tools to feel like a rock star. Figuratively speaking, but try telling that anyone who has nailed Free Bird’s lengthy instrumental break in front of a packed living-room audience.

Created by the developers, the game gave players a guitar-shaped controller to match on-screen cues moving along the screen in time with a song. Each riff corresponded to particular chords, producing the sensation of an authentic performance.

The studio had already tried its hand with rhythm games before partnering with the publisher, which was acquired by Activision in 2006. Collaboratively, they laid the groundwork for an unlikely billion-dollar franchise that had a remarkable influence for many musicians included, introducing classic groups to a new generation of younger players.

A former executive, former COO of Harmonix, recalls the early budgetary hurdles of licensing the recordings – despite the fact the first two games primarily featured cover versions.

“We reproduced every song since the dollar figure was so high,” he explains. “Despite having the publishing rights by themselves, it was extremely difficult. We couldn’t get acts such as the Who – the publisher had virtually no money, and our team was fairly certain the project would flop. However, when Guitar Hero became a hit, album purchases airtime increased, everyone wanted to be in.”

He continues: “Among the amazing things was the number of parents got in touch and thanked us for introducing their kids to the songs they loved. It became an intergenerational phenomenon.”

Timeless Music Finds Younger Fans

Northern Irish blues-rock band one featured act had Never Too Late in the 2008 release the popular installment. Lead musician Paul Mahon remembers the way the game brought older hits to the forefront: “Guitar Hero offered a bigger, younger audience. Typically such music was seen as music that was past it, however once it got featured on the game young people discovered it, suddenly it became trendy. This validated the genre, eliminating the outdated label. It provided our catalog a new life.”

In 2008, the band's first record was still not available in the US, so the game was a key medium for exposure for the band during their a North American tour supporting AC/DC. “The roadies were playing the song during travel, and several knew us from Guitar Hero,” he notes.

Major Band Spin-offs and Lasting Influence

Music's biggest acts quickly capitalised on the game's success, with Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on each band’s catalogue and related lore, visuals and legendary status. In the case of, the Aerosmith edition, reportedly to have made the group greater revenue compared to their studio albums. It sold more than 500,000 units in its first week, while demand for their songs saw an increase significantly during an era as the industry was already collapsing.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song made popular by the game – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of customisation options. The song is difficult even in expert mode, not to mention played at double speed while hitting a single one of its near 4,000 notes. The streamer claimed it took months of practice to accomplish.

“Guitar Hero is a fun, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to pick up a real gun and go to war,” notes DragonForce guitarist Herman Li.

DragonForce had already completed a successful tour when their hit was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember our distributors informing us that we were selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero was so immense that it has risked overshadow everything else accomplishments. Recently, the song was used in a trailer for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” he admits. “Should you just hear a single track, it’s totally cool – each person has a unique musical journey and I’m glad we’ve been part in fans' experiences”.

Enduring Legacy of a Plastic Guitar

The best marketing, be it for cars, clothes or games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. From day one, the co-founders felt that there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to participate”.

Most of Guitar Hero games came out in just a half-decade from 2005 to 2010, including derivative titles such as the DJ version, including a spinning deck, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, except for a brief comeback several years later.

Games such as the fan project and Fortnite Festival have maintained the community active, with set to be a new product from the founders in development. A new studio has entered production on its debut rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace another game following the classic?

“We thought such titles might become like Madden allowing annual releases,” Dornbrook says. “There’s so much new music that it could be perennially popular, so I’ve always been hopeful. There’s no reason why it can’t persist with new generations.”

RB
The writer

Robert Bowen

Eleanor Vance is a seasoned HR consultant with over 15 years of experience in talent acquisition and organizational development across various industries.

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